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(+1)

blogging confuses me. it says i make $84/s from blogging, yet my money decreases if automation is turned on due to the $75/h payment for freelancers?

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Hi mynery! Yes the way it works is there is one stream of computation that adds $84/s to your total money, but then there is another, separate stream of computation that subtracts $75 every second. I can see how that is confusing! 

What would be happening is your money should be rapidly increasing, and then every second, $75 is subtracted. If you're seeing that your money per second is higher than $75 and yet your total money continues to decrease, let me know! 

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I noticed the same thing, I was making over $75/s but my money was stuck at 0. It seemed like I didn't start gaining money until I was making over $100/s.

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Thank you for the additional details. I'll be digging into this one when I have the chance!

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maybe try to merge the streams of computation into one,  so we have some kind of net gain.

It stuck on the load page

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Ah I figured this one out -- games that use `localStorage`, a native Browser-based method of keeping track of game data -- can't access it for folks who are not logged in to itch.io. For example, if you try to play a game that uses `localStorage` in Incognito mode, you'll get localstorage errors in the console. 

In the most recent update yesterday, I've omitted localstorage access completely so that anyone can play Existence Simulator regardless of logged in status. 

(+1)

440 years and counting. I quite like this immortality simulator :D

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After 836 years my tab crashed and I don't know why. Otherwise I would have gotten even further (no cheats).
Also on Firefox at least, if I click on your twitter handle, I get an error "twitter doesn't allow to redirect bla bla bla". This results in the game disappearing and me having to reload the tab and start from scratch.

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how do you even cheat in a game like this lol

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It was easy before the update. Just click exist, until you reach 999 Anxiety. Never cry. Now you will passively gain age without the anxiety.

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So, not so much cheating, but cheesing?

(1 edit) (+3)

...the game is incomplete.

Looking at the source code, anything from "Take out a loan" onwards has not yet been implemented. (Check upgrades.ts)

(+2)

Thanks for your feedback! While I think there is something to be said about its current state as a social commentary on modern existence, I do plan on releasing additional updates (namely, upgrades and triggers) when I have time. How far did you make it?

(+3)

Using setIntervals and click events, I was able to get to about 3500 years old.

(+2)

Hey I just pushed a new version -- check it out!

(+3)

Done; Took a few tries, but the game holds up well.

(+2)

game is too hard for me, no matter what ypu do increases anxiety and makes you die even faster.
I literally cant scroll down to even see the options to buy without the bar filling to the max and game over :-/

(+3)

Thanks for your feedback! It's interesting that the more time we spend on possible choices we can make in life, the more we have to remember to check on our mental health--lest it get out of control and we spiral into a nervous breakdown c.c

(+4)

well you can only decrease the anxiety bar by crying.
which in turn increases the anxiety per second which makes the bar fill even faster.

Being alive is a pain :'-(

(+4)

Hooray Existence!

(+2)

I just pushed a new version -- check it out!

(+2)

well one of the first games were inproving the autominer also makes the game way harder :O

(+2)

got to 348 years old. good game! is there a way to 'win' the game or is it just survive as long as possible? I saw buying a house makes you lose 500 anxiety but I couldn't work enough to afford it.

(+2)

So the more lost opportunities I gain and the more I cry, the older I get. Well... You had a nervous breakdown at 363 years old.

(+3)

You made it 363 years! WOW! I think that makes you qualified to suggest additional things to buy in "try your best." As soon as you unlock the ability to "work," I was thinking about having some items (like a weighted blanket) you could buy at $20 and $40 price points. In one version that I scrapped, I had random medical conditions appear throughout your life, ultimately limiting your maximum age to somewhere around 100. 

The highest I've managed to get is 191. 

(+2)

With the "idle game" in a game mechanic, it's pretty easy to get to a point where you pretty much can't lose. I've currently got -31/s anxiety. Would be easy to get more if I could be bothered.

Viewing most recent comments 41 to 48 of 48 · Previous page · First page